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Review: Matrox Millennium G400 9.10.99 Matrox has lined up to the starting gates once again, but this time with an excellent performer in all areas. Running games in OpenGL, even with an ICD still in its infancy, was a treat, as the problems that plagued the G200 are no longer present. Direct3D, as expected, was fast and furious. Test Rig: Pentium II 450 128MB PC100 SDRAM Abit BX6 2.0 Matrox Millennium G400 (32 meg)
The G400 stacks up very well against the competition. 3DMark '99 scores indicate almost identical numbers for both the TNT2 and Millennium. Higher resolutions don't seem to have a big impact on performance, which means the relatively low numbers seen in Quake 3 Arena begin to pan out at resolutions higher than 1024X768. 32-bit color is also notable. There were no real penalties for running the higher color deph; I noticed only a slight performance hit in every game tested. On the OpenGL side of things, nothing changes. The performance was still more than acceptable in every area. It's obvious that Matrox has done some serious work to their ICD, as the difference from this year to the last is profound.
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