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If you're looking for a good RPG to play, here's one to consider. In the first-person dungeon-crawler style, M&MVI brings aspects of first-person shooters and RPG game play to bring an amazing game set in the land of Enroth. The purpose of the game is to find the Mandate of Heaven, and this leads you throughout the land (which is fairly large).
When starting the game, you can choose the default characters or make your own, and there are several classes to choose from. One good idea when choosing your characters is to stay away from those that can't use magic, as magic becomes more and more important the further you get. In the beginning, however, most magic spells are fairly useless, except those that heal and cure various ailments. You will learn, almost as soon as you begin to play, that you are going to be relying heavily on the bow. The main reason for this: there are just too many enemies to fight at any one given time.
Every time you set out into a different part of the country, there are millions of foes gathered around a campfire that you have to fight (ok, maybe not millions…just thousands). It is ridiculous that there are so many monsters/bad guys/etc to fight, the excuse of them all being at the same place is that they are camped there around their one cookpot or campfire. After fighting quite a few of them, you are usually forced to retreat to a safe place to rest or to the nearest town to heal. Then it's back to fight some more, and to repeat the process. It becomes easier later when you can get bows for all of your characters, but then the game just turns into 'shoot them from a distance until they come too close, then turn and run to where you can shoot them some more.' This tactic, although repetitive and dull, does work, especially when there are a lot of things to fight (which is usually all the time).
As previously mentioned, the world which you get to run around in is quite large, and there is a lot to explore. It's a good idea to be careful where you go, as you don't want to get ahead of yourself in the game. If you know you should go to a certain town, don't take a side trip to another area-you may find yourself fighting creatures that you can't handle yet. And there is the element of time added into the game. I still haven't figured out if time is an important factor, or if it's just there to add realism. There are several quests that you get which you must complete before a certain date, and certain days of the year that have special meaning (like the equinoxes-apparently those are very magical days). Other than that, time isn't too important. It does, however, get annoying. Example: you were just fighting a bunch of monsters and several members of your team are poisoned/cursed/whatever and you can't heal them. They are about to die, so you run to the nearest town to the church to be purged of your diseases….only to find that it's closed and you'll have to come back at 2 o'clock thankyouverymuch. You can rest your characters to heal (it takes 8 hours), but if one of your characters is poisoned and you do this, that character may very well be dead when the others wake up. You have to make sure you aren't in a position where you are losing health (ie. poisoned) when you rest.
There is also a reputation system in M&MVI. I never cared much for it, so I didn't really invest too much time trying to increase my reputation. Some NPC's won't talk to you unless you are of a certain reputation or higher, and to make them talk if you aren't that reputation will only lower it. To make them talk, you'd have to either beg, threaten or bribe them, and any of those ways will make you seem less in the eyes of other NPC's. I don't know how the reputation system works; when you reach one class, I don't think it stays there unless you keep doing good things. When I first started playing I always donated money to the church, raising my rep, but after a while I stopped, and my rep dropped.
Although the game is fun to play, it soon gets old. It's mostly the shear numbers of what you have to fight that is so daunting. Don't get me wrong, I love a good RPG, and fighting monsters goes hand-in-hand with them, but in Might and Magic VI it's more like fighting a swarm of never ending giant mosquitoes…and it gets just as irritating.
- Enemies clustered
in huge armies
- Huge world to
- Great game for RPG fans everywhere