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INFORMATION                                             
Developed by
Valve Software
Genre: Action
Reviewed by: Kris Jolly                                                     


INTRODUCTION
        Half-Life… this name has been resonating through the bowels of the gaming community for over a year since the OEM version had been released.  Half-life has been seen as almost udder perfection in graphics in game play.  The only complaint so far is that the manual is a bit on the skimpy side, but oh well.

GRAPHICS
The only graphics that I have seen that could even compare to the detail and the overall ambiance of Half-Life engine, is the Unreal engine.  Half-Life is a modified Quake 2 engine, with only 30% of the original Quake 2 engine still there, one can really notice the enhancements since the colored lighting days of Quake. With amazing detail ranging from a bowl of soup spinning and steaming in a microwave, all the way to an advanced skeletal animation set-up with moving body parts and turning heads.
        The detail levels are so amazing, the intro just made all of our mouths drop wide open.  The intro begins with Gordon Freeman, who you play as the main character, in a tram going trough the main complex. While going through the complex, a voice from the overhead Comm system relays information of the day to you and job openings at the Black Mesa Research Center.  This just opens you up to the everyday world of Gordon.  With detail such as a spinning rotor blade on top of an apache and scientists running doing their much needed chores and errands, you feel as if you really belong there.
        Last but not least are the models used by Valve Software.  For the first time that I have seen, 3d rendered models, look at you, talk to you while they are moving their mouths, and doing such tasks as bending over and moving like a human would.   After a spectacular accident in the main lab, you will notice a scientist doing CPR to a fallen guard.  The scientist pumps the chest with his hands and leans over to check on the breathing.  Now how cool is that!

Score 95%

INTERFACE
The interface throughout the game is very good.  For the traditional FPS player, the weapon selection is different and at most the learning curve is 15 minutes.  The weapons selection is very well thought out.   With 14 or so weapons that one can choose during the game it was impossible to add them all to the 1,2,3-0 keypad.  So they divided up the weapons up into 5 different weapon categories.
Button 1: Blunt Weapons
Button 2: Pistols
Button 3: Heavy weapons
Button 4: Advanced Weapons
Button 5: Explosives
Very cool way of doing this.   

Score 95%

GAMEPLAY
        Perfect! Fantastic! "AAAAAAHHHH!" would be a few of the words or bodily noises that would describe this game.  No matter what I write here would ever explain how sweet this game is.  A lot of people, when they think of game play, they think of two things first off.  AI and weapons selections, and first we will discuss the AI.
        With games like Sin, where the AI run around in circles, this is an excellent improvement over the games of the past.  Gone are the days of the 2-D sprites standing around waiting for you to come around the corner. Here are the days were the AI doesn't get hunted, it hunts you.  The Alien AI is impressive but what really caught my eye was how the grunts worked.  Those grunts move in squads and cover each other.  If one grunt gets wounded then the others will come out and lay down cover fire and try and put you down so they other grunt can escape.  But the most awesome yet annoying feature is they way the grunts flush you out of little cubbyholes. First they position themselves outside the hole and then proceed to throw grenades in and around your area. When you run out to avoid the grenades, they move in and mow you down.  Annoying but damned fun.
        The weapons are great.  Everyone will have a good time with each weapon. Also almost all weapons have secondary fire.  The weapons coverage range from your everyday pistol to a sniper crossbow to the ever so fun C4 explosives
.

Score 100%

AUDIO
        The audio is simply excellent. Lots of small sounds of grunts talking to each other though headsets to hearing the aliens making grunting noises. Listening to these sounds will keep you alive and killing'.  Also listen for the beeps of the Auto guns.  It just may save your life.

Score 95%

DIFFICULTY
        After you get into the game you will start dreaming of headcrabs jumping out of the blackness, or the intercom the grunts use.  Even on normal difficulty you will start to twitch at the slightest sound in the dark. Wishing for the cold hard comfort of an MP5. It's hard but it never loosens your grip on the game's fun.

Score 96%

OVERALL
The question you should be asking yourself is "Why am I still here?" This is a subtle hint to go out and get this game!  This is an absolute must for anyone with a descent system.  You're still here?

Score - 95% 

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System Requirements:

Required:
Win95/98
Pentium 133MHz
400MB+
24MB RAM
2X cd-rom

Recommended:
Pentium 166MHz
32MB RAM
3Dfx Accelerator
 

Cons:
-You have to pay for it :-)

Pros:
-Way to many to list

Coolinfo Bottom Line:
 - A must for any gamer who wants to experience a perfectly crafted game.  

 

 

 

 

 

 

 

 

 

 

 

 

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