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Publisher: Red Storm Interactive
Game Type: RTS (Real Time Strategy)

Reviewer Chris Jolly

Intro
First there was Warcraft; a game that broke all borders and helped lay the foundation for all RTS style games that would lay in it's wake. Then came Command and Conquer and the clones soon appeared. And Dominant Species is very definitely one of those clones, and a very poor one at that.

Graphics
I would have to say that the graphics in Dominant Species are probably the most bland graphics I have seen to date in an RTS type game.  Although this game does incorporate 3DFX technology, the graphics do not hold true to the many advantages in the use of 3DFX goodness. For instance, the ground tileset is very poorly done and almost seems to be an after thought to the game. Also, there are many graphical errors in the game.  There are many misaligned textures in the structures when they are made into the terrain and the shadowing systems needs some work. And yet it does have a saving characteristic.  Unlike 99% of RTS games, this one has a simulated day/night cycle.  But all in all they could have spent more time working on graphical features of the game.
Score -
70 

Interface
The interface of the game is a somewhat unique one.  It gives many options for the commando in you.  There are formations and patrolling options along with the normal variety that is seemingly issued out to all the RTS makers.  Yet there is a very big problem that needs to be worked on some more.  DS offers a full 360-degree view of the battlefield.  This is where a lot of my annoyance with the terrain comes into play.  You have three types of views: the "Terrain Cam", the "Free cam", and "Follow mode".  The default view is the "Terrain Cam" and is one of the most irritating views.  Your camera is set at a very fixed elevation above the terrain. And this can make selection of an army very difficult to do if you are on a very high hill or in a low valley. And the "Free cam" is adjustable but very difficult to get customized to the map.
Score -
60 

Gameplay
Being an old gamer that started out playing the original Warcraft on my old Pentium 75, I have seen many games that tried to be "revolutionary" yet lose everyone's attention because the game just wasn't fun.  Some games tried to put graphics over gameplay or just plain unit numbers over the fun factor.  Dominant Species was just not original enough in the unit making or the strategy to make it entertaining.  For example, there are all original types of level one units you can get, from units that run, fly, or crawl. Yet when you start to get level two units it just kills everything.  All level two and level 3 units are just upgrades of themselves.  Such as the "Lightwing" then you can upgrade to the "Arcwing" and then finally to the "Forcewing." These creatures look basically the same save they get an extra pair of wings per level.  I just found originality to be extremely lacking, which brought the fun factor down to "playing outside with your toes, in the nude, while singing Dixie." Another of my major gripes is the lack of the now-traditional Fog of War. While admittedly the main characters you play in the game are telepathic, being able to scroll around the entire map (as well as you can using the keyboard, since the mouse can't be used to scroll) and seeing exactly where the resources and enemies are detracts greatly from any game. Especially one that already has so many cons.
Score -
55 

Audio
While the audio on Dominant Species is a little below average, there were some interesting sound effects in the game.  Such as when you killed an enemy there is the always refreshing "squish" or explosion sound that is always nice to hear in any game (especially for those of us with exceedingly low attention spans).  I also enjoyed the sound of multiple units attacking; it's an almost "Yeah! We rock!" yell. Very amusing.
Score -
60 

Difficulty
There is nothing really hard about the AI in this game.  Most seasoned players will find it rather easy. Your allied AI especially makes granite look intelligent.  Once I had a Lockhorn sitting right inside my little base and he took off running to go attack an enemy Swingclaw almost a quarter of the way across the map.  Plus they seem to have a hard time getting around structures that I had in my base.  For the most part, the AI would show some intelligence before going off and doing something incredibly idiotic. Over all, I would give the AI a difficulty rating of "Gomer."
Score
70 

Overall
This game had some high points, yet it carried too many low points to keep it from being on the "Things I really want to play when I get time" list.  We can only hope that if there is a Dominant Species 2 around the corner that they will at least look at what makes today's games, such as Starcraft and Total Annihilation, what they are.

 Score -  65%

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System Requirements:
Required:
Win95/98
Pentium 166MHz or
32MB RAM
Internet
4X cd-rom
DirectX 5 or higher

Recommended:
Pentium 200MHz
64MB RAM
150MB+
8X cd-rom
3Dfx Accelerator
 

Cons:
- Bad AI
- Bad interface
- You can't use the mouse to scroll around the map

Pros:
- Day and night cycle
- 3DFX

Coolinfo
Bottom Line:
Unless you have an abundant amount of money, Iwould not recommend even asking this from your deranged Aunt Hilda for your birthday.  I don't think that anyone that has played Starcraft or Total Anhilation would ever appreciate this game.