Cricket 2002 Interview/Preview
Publisher: EA Sports
By:Salman
Clips: 1 2 3
Hi everyone, I would like to welcome Derek Proud of EA Sports. Derek
thank you for taking the time to do this. Could you please give us some
information about how you got started in the industry, some of the titles you
have worked on and your role on the development team for Cricket 2002.
I started working for Sega in the early 90s and have worked my way since
then. I started working for EA about 4 years ago. I've helped with several
titles EA has produced, including AFL 99, Cricket World Cup, Cricket
2000,and Shogun. I was the Producer on EA SPORTS Rugby.
1.) First of all, everyone wants to know why wont there be PC version.
Cricket 99 World Cup did quite well in terms of sales and Cricket 2000
was an upgrade to Cricket World Cup 99, so why the decision not to make
a PC version from the beginning?
2.) If indeed there will be a PC version when does it expect to ship and will
it be a direct port of the Playstation 2 version or will there by some changes
etc?
I'll answer both of these questions together. Firstly, we have definitely not
ruled a PC version out, and in fact it remains a distinct possibility. We know
from experience that Cricket games perform much better on console and
at first instance we wanted to deliver the best possible game experience.
We will then look at the possibility of releasing versions on other platforms.
3.) What are some of the game modes that will be available in Cricket
2002, for example other than test, ODI, one-day knockout tournament,
Sharjah, and world series matches, will there be a test season, Ashes
series, historic matches or even a custom tournament?
We will be having a knockout tournament, and you can simulate the Ashes
with the test match option that is in the game. We chose not to include the
historical matches in this version as we feel we have enough options in
terms of match types to satisfy even the most discerning gamer.
4.)What are the capabilities of the player editor and how much variety is
there in the commentary, how many hours of commentary have been
recorded.
The player editor allows the player to edit teams and players names and
player features like skin and hair colour. We have taken the best features
from past cricket titles and endeavoured to improve on them. The
commentary was very extensive, and I'm really impressed at how well it is
working in the game. We recorded about 4 days worth of commentary, so
about 24 hours all up. Richie Benaud is an incredible professional and
worked very hard to make sure we had everything we both wanted in the
commentary.
5.)Some of the people from the team that worked on Brian Lara Cricket
(BLC) are working on Cricket 2002, and many people have been
wondering why only 22 stadiums, why not 40 like BLC boasted. Also how
much have they added/improved the game, having done previous work on
a cricket game?
We wanted to focus on the main cricket stadiums and pack as much detail
into them as we could. We knew that if we spread ourselves over a large
amount of grounds we would not be able to achieve this. Cricket grounds
have such a rich history; the surrounds of the game probably play more part
than in any other sport. We wanted to give each ground the time and detail
that it deserved.
6.) Since Cricket 2002 will have real players, will there be pictures of the
players as the walk out on to the field, or come to bat, also will the players
get injured during the course of play?
There will be no seperate pictures, but the faces of the players will be
imposed onto the models, so you will be able to recognise players in
closeups and replays. There will be no player injuries, as we did not feel
that this was a necessary element of gameplay.
7.) Also will there be comprehensive stat tracking, record books and will
there be realistic pop-ups stats like Batsman/bowler performance charts,
run rates etc.?
We have always had huge plans for the stats. They have just been inserted
into the latest game build, and they are my latest favourite feature. I'm a stat
buff and this certainly does not dissapoint. We have wagon wheel graphs,
spider graphs, bar graphs, line graphs, you can view by individual player,
team, both teams superimposed, the features just go on and on.
8.) Will there be any presentation ceremonies at the end of each match and
what about drinks break during ODI and test matches?
We will have celebration animations and celebration sort of photo op, with
the team standing around the cup at the ground they won in. A drinks
break? No, we won't be simulating this.
9.) Why not an NTSC version, there are about thousand cricket clubs
across the USA and Canada. If there were a marketing campaign to let the
public know that there is such a cricket game on the market, I think it would
help. Also previously the cricket titles from EA Sports did ok in terms of
sales here in North America. What are your thoughts on the matter?
We are currently very keen to make an NTSC version and sell into North
America, but there is little interest at the moment from our NA colleagues.
They have seen the game and agree that it is of very high quality but the
performance of Cricket on the continent does not warrant making a
completely different version. We're continuing to try and persuade all the
same.
10.) Moving on to some of the gameplay issues, what sort of design did
HB-Studios use for the batting? Will it be similar to BLC or will it be like
Cricket 2000? If its similar to BLC how will the batsmen charge as
mentioned in the features of Cricket 2002. If the batting is similar to Cricket
2000, how responsive will the controls be? The idea behind the batting in
Cricket 2002 was great, however the controls were not very responsive, as
one could slog all day.
HB have created an excellent hybrid of batting styles, and it's one of the
best features of the game. We have three main buttons to hit the ball; back
foot shots, front foot shots and the charge. This, combined with the 8
directions you can hit the ball, comes to 24 different ways. This includes the
front foot defensive, back foot defensive, and charge defensive. Then you
can press L1 for a strong hit on all those combinations, which brings us to
44 different shots. There is also a duck/dodge/leave button, rounding out
the four main PS2 control pad buttons. The batting is comprehensive and
versatile, without being confusing. It's one of the great aspects of the game.
11.) Now on to the bowling, will the bowling be similar to Cricket 2000. The
bowling controls for Cricket World Cup 99 and Cricket 2000 were great.
The player had total control over the spin, line, and length of the ball. Or will
the bowling be similar to that of BLC where you simply placed the curser
and decided on the delivery?
Again, the HB guys have created a hybrid of styles from both games,
borrowing mostly from the way we controlled spin and seam in the 2000
titles. The player has a map of the ball, and can move a pointer on the ball
during the entire bowl (including after release to fool the 2nd player) as well
as the speed indicator for perfection. We've also added different button
presses for different bowlers. For example, the Leg Spinner can press X
for a normal delivery, O for a Googly or triangle for a Flipper.
12.) The features portion of Cricket 2002 states that manual fielding will be
an option, however, will the player be able to create custom fields?
Yes, we have a peg and hole type situation where the player can
individually allocate a fielding position to each member of the team. There
is about 80-90 positions a player can be put in. The player can also choose
from a range of 15 preset fielding conditions (agressive, defensive, etc) or
create 3 custom field settings. Obviously all field placements in one day
matches have to comply to competition rules.
13.) How has the computer AI algorithm been designed for the batting and
the bowling. If the computer is batting, will it maintain a steady run rate and
play moderately to achieve a desired target? Often times in BLC the
computer is batting steadily, when all of a sudden it starts slogging and
loosing wickets and soon the match ends, because the computer was
slogging too much. For the bowling, how will the computer respond to the
player strategy? For example, if the player is playing with a weak team and
the computer is quite strong (say Australia) will the computer be
aggressive from the onset knowing that the weaker teams batsmen are not
very good.
The AI is a much more refined version of the BLC one. The computer looks
at a myriad of factors - how many overs are left, how many people are yet
to bat, how tired they are, how many days are left, thier current ideal run
rate, the batting agression of the batsman, the fielding setup etc, etc and
makes a decision based on this.
14.) So far, is there anything on the features list that might not make it?
Not at this stage. Everything is in there that we wanted. The only thing we
wanted from the initial design but left out was the ability to use the PS2
Hard Disk and modem to download new additions to the game, but as time
went on that peripheral became less and less likely, so we omitted it from
the design.
15.) Developing any game is not an easy task, what are the most difficult
challenges the team has faced so far in making a cricket game? How is
the development team catering to the arcade player while satisfying
simulation aficionados?
We've been paying the most attention to the complexity of the control in the
difficulty settings. So at easy levels, the controls are fairly simple, and at
higher difficulty settings the player has more options. This allows people
who are new to the game to begin playing straight away, but those that are
confident to tackle the newer control methods to jump right in. I guess in
terms of actual programming the most difficult is always AI, making the
computer behave in a realistic manner depending on the almost infinte
factors that you can bring into play.
16.) How much progress has been made, how close is Cricket 2002 to
completion, and I know developers hate when people ask this, but I have
to! What is the estimated release date for Cricket 2002 at this point?
We are at Alpha now, the game will definitly be out before Christmas. It's
been a great development cycle, one that has run very close to a tight
timeline, so we're all very happy about where it's at.
17.) Why not the inclusion of county cricket ?
We wanted to save something for future versions! If we include county
Cricket, we would need to include State cricket for Australia and so this is
a big step. We also feared it would push the timeline out so we decided to
save this for the next version of the game
18.) You mentioned Richine Benaud recording the commentary, what about
Bill Lawry(mentioned in the features list)?
Bill Lawry and Jim Maxwell have also done a great job backing up Richie.
19.) Will Cricket 2002 take advantage of the upcoming plans for the PS2
online play?
No, we did initially have that in our design doc but we decided against
including it. It seems to have been a good choice as the hardware does not
seem to be close.
20.) Many developers initially complained that it is/was quite difficult to
program for the PS2, Cricket 2002 being HB-Studios first PS2 title, what
do most of members of the development think about that ?
There are several challenges with the hardware, but if you work hard you
can get excellent performance from the machine. I think much more than
"difficult", the hardware is just "different".
21.)Any other projects that HB-Studios plans to work on upon the release
of Cricket 2002 ?
I can't speak on their behalf but we are in discussions with them for other
titles.
That raps up the interview with Mr. Derek Proud. Derek I would like to thank
you myself and on behalf of the fans of Cricket 2002 for taking the time to
do this. We are all excited and are looking forward to the release of Cricket
2002. |