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Wednesday, March 20, 2002
:: computer headlines :: Wednesday,
March 20, 2002 :: Sony Shows Off Humanoid Robot :: ECS L4S5A SiS 645 motherboard review :: New Stereo-Link 1200 Review :: Maxtor D740X-6L :: Thermaltake Volcano 7+ :: Sandisk 128MB Memory Stick review :: ASUS V8460 GeForce 4 Ti4600 Review :: ATI Radeon 8500 Review :: Building a thermal sensor :: The P4I FIRE DRAGON Review :: Serial ATA @ Cebit 2002 :: Iwill XP333-R Mainboard :: ATi & Joytech's 8500LE
:: gaming headlines :: Wednesday,
March 20, 2002 :: Interplay Maintains D&D Licenses :: Army Men: RTS goes gold :: Hero X announced :: Camelot to get new 3D engine :: Lineage II unveiled :: Heroes IV, Might and Magic IX gold :: Silent Storm is brewing
:: computer news :: Wednesday, March 20, 2002
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Sony Shows Off Humanoid Robot |
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Aibo may soon have a master it can relate to. Sony has taken the wraps off
its latest prototype humanoid robot, the SDR-4X, and says that it could be on
the market by the end of this year.
The SDR-4X is a successor to the SDR-3X prototype that was unveiled in late
2000 at Robodex, the world's first exhibition of entertainment robots. Now with
Robodex 2002 a week away, engineers from Sony's Digital Creators Laboratory in
Tokyo are showing off their latest prototype and the advances they have made in
robotic technology in the last 16 months.
The researchers face the problem of making the technology small enough to fit
inside the SDR-4X, which is just under 23 inches tall--around a third of the
size of Honda Motor's well-known Asimo humanoid robot--and weighs 14 pounds.
Powered by a pair of RISC processors, the SDR-4X is capable of 38 separate
degrees of movement, a significant jump from the 24 of the previous version.
Among the many improvements in the new version, two areas are worthy of note:
a real-time adaptive motion control system and richer communication technology
including facial recognition and complex speech recognition.
Motion Control The motion control system enables SDR-4X to go places and
do things its predecessor couldn't, such as balance on a moving platform and
walk on carpet or Japanese tatami mat floors. While they may not seem difficult,
for a robot they are major tasks, says Yoshihiro Kuroki, a senior manager at the
Digital Creators Laboratory and the original brains behind the SDR project.
"Most small humanoids have a problem to adapt to such a floor," he says. "A
big humanoid has weight so it is easy to walk on this kind of floor but a small
humanoid does not have that advantage." Considering the SDR-4X's height and
weight, he says it is equivalent to a robot the same size as an adult trying to
walk on a carpet around half an inch deep and keep its balance.
The development of a real-time motion-control system makes all of this
possible. The system dynamically adapts to changing terrain and helps SDR-4X
keep its balance. "We developed four small sensors on each foot and a gyroscope
in the body," he says. "That is a very new thing so now the SDR has the ability
to adapt to irregular terrain."
A pair of digital cameras has also given SDR-4X stereoscopic vision, allowing
it to negotiate around objects that are in its way. The previous model had a
single camera and so was unable to perceive depth.
Human Interaction The cameras also helped engineers in tackling the second
major challenge: improving the interaction between the robot and humans. SDR-4X
has the ability to remember the faces of 10 people and can even recognize
emotions from facial features. Improved voice and speech recognition technology
has provided it the ability to recognize people and also understand continuous
speech, rather than the single words that the SDR-3X or Aibo robots can manage.
"For the intelligence part, the SDR-3X used Aibo technology, which is
discrete word recognition and color recognition technology," explains Masahiro
Fujita, a senior manager in charge of interaction technologies used in the
SDR-4X. "Today, we have developed three new recognition technologies--face
recognition, continuous speech recognition, and short and long term memory."
The speech recognition system, while vastly improved upon from the previous
model, is still a work in progress, says Fujita, something underlined by the
difficulty the SDR-4X had in recognizing some continuous speech during Tuesday's
demonstration. Background noise, says Fujita, was proving particularly difficult
for the engineers to tackle.
Making Noise "For speech recognition, there are several kinds of noise,"
he says. "There is white noise, for robots there is motor noise, and also
background noise. For the first two, we can reduce the noise level using
multiple microphones." The SDR-4X has a total of seven microphones to enable it
to work out the direction from which sound came and better hear it.
"But if two people speak to the robot simultaneously, we have the so-called
cocktail party effect. We have to focus on the particular person and this is a
problem. Using the seven or six microphones we will make an effort to improve
the recognition rate but, basically, this is still a problem."
It is one of several issues that engineers will have to tackle before Sony
can begin selling the product, says Kuroki. The company needs to work on
increasing reliability of the hardware and software but, should all go according
to plan, the first commercial version of the SDR could be on the market before
the end of the year. Sony wouldn't comment on the price, but it is expected
initially to be considerably more than the company's Aibo robots.
More immediately, the SDR-4X will be unveiled to the public at the Robodex
2002 exhibition next week in Yokohama, Japan. With the theme of "robots as
partners," the exhibition will highlight the latest in robot technology from
leading robot researchers. More information on the event can be found online at
Robodex.org.
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New Stereo-Link 1200 Review |
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"Ever try to crank your favorite songs from your computer on your state of
the art home stereo system just to find out they sounded a tiny bit better then
your itty bitty computer speakers? Well you think to yourself, “It has to be
because my computer speakers are just THAT good… Maybe that “state-of-the-art”
subwoofer is just making my computer speakers sound that good? Unfortunately,
you’re just kidding yourself."
Source: http://www.neoseeker.com/Articles/Hardware/Reviews/stereolink1200/
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Thermaltake Volcano 7+ |
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Today OCAU takes a look at this new cooler from Thermaltake. They've come a
long way from the days of the Golden Orb and this hefty copper monster is one of
their latest creations. One point of interest is that it comes with a 3-position
fan speed switch, so you can have high-powered cooling or quiet running
depending on your needs at the time..
The first time, the screw driver slipped and made a loud crack noise. Now if
you've ever installed a heatsink you know that cracking is the worst sound you
can ever hear. After wiping off all the thermal compound I was relieved to find
my chip was OK. The second time, my screwdriver actually snapped. Now, it's not
a heavy duty screwdriver, it's fairly thin, but I have never had a screwdriver
snap on me before. It was freaky to say the least.
Source: http://www.overclockers.com.au/techstuff/r_volcano_7p/
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Sandisk 128MB Memory Stick review |
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EXHardware has posted up a new review, and this time around, we take a look
at the Sandisk 128MB Memory Stick! Own a Sony or Memory Stick compatible device
and need more storage? Head on over to our review to find out how much you can
do with 128MB at your disposal! Here's a snip...
The 128MB Sandisk Memory Stick is Sony and Sandisk's current flagship.
Digital photography has been advancing at an incredible rate and with the many
3.3 or better Megapixel digital cameras available in the market today, the need
for more storage to store those huge 2048 x 1536 images has made large capacity
storage medias a must. While the Compact Flash (CF) cards dominate the market in
this aspect, going up to 1GB in storage, Sony digital camera owners will still
find the 128MB of capacity enough to satisfy their storage needs.
Source: http://www.exhardware.com/reviews.php?Id=67
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ASUS V8460 GeForce 4 Ti4600 Review |
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TweakTown has just posted a review of the brand new ASUS V8460 GeForce 4
Ti4600 video card.
"Yesterday NVIDIA announced that the GeForce 4 Ti4600 were hitting the retail
stores for all those people who have the big dollars to spend on the latest and
great video card from NVIDIA. Today, TweakTown takes you on a discovery of the
brand new ASUS GeForce 4 Ti4600 video card, strap yourselves in for a fast and
furious journey of this performance beast!"
Source: http://www.tweaktown.com/document.php?dType=review&dId=210
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ATI Radeon 8500 Review |
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Yesterday we posted a review on the Auriga ATI Radeon 8500 64mb video card,
but we recently disovered it is actually manufacured by HIS and only distributed
by Auriga here in Australia. The article has been updated with the relevant
info, and this message is just to give you the chance to update the entry on
your News page. The official name of the card is the HIS Excalibur ATI Redeon
8500.
Source: http://www.tweakers.com.au/articles/graphics/auriga_r8500/page1.asp
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The P4I FIRE DRAGON Review |
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"The basis of the FIRE DRAGON'S feature configuration can be found in its
name. The D of Dragon stands for DDR, and as the FIRE DRAGON is based on Intel's
i845B-step it is "the first" DDR Pentium 4 based solution. (Neglecting the
P4X266 fiasco) The R stands for RAID, which on Soyo's board means ATA-133 RAID.
The A is for audio, 6 channels to be precise, and although the feature comes
from the i845 chipset's ICH2 (Intel Controller Hub) Soyo puts their own twist on
it by adding gold plated coaxial and optical SPDIF outputs. The G is for AGP, 2X
and 4X, but still waiting on an 8X appearance. The O is for overclocking built
on AMI's Award winning BIOS. And lastly the N is for networking also built into
Intel's ICH2, but still a feature Soyo tries to put into their whole Dragon
line."
Source: http://www.gamingin3d.com/reviews/P4_Dragon/
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:: gaming news :: Wednesday, March 20, 2002
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Army Men: RTS goes gold |
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3DO's latest real-time strategy game, Army Men: RTS, has gone gold and will
soon ship to stores, according to a company representative. The game lets
players control a group of little plastic soldiers and other units on a mission
to stop a colonel who has defected to the enemy side. The game's 15 levels are
set in and around a house, and they include areas such as the front yard, a
living-room floor, and a dusty attic. Like the previous games in the Army Men
series, Army Men: RTS is designed to be accessible to a wide audience, and it
has a lighthearted feel to match its humorous theme.
Army Men: RTS was developed by Pandemic Studios, and it uses the studio's
Dark Reign 2 3D engine.
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Hero X announced |
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Infogrames has announced Hero X, its upcoming superhero action game in
development at Houston-based game studio Amazing Games. The game will let
players assume the role of a first-time superhero with access to more than 50
superpowers, such as X-ray vision, super speed, and invisibility. Players will
use their powers in a series of chapters to defeat a variety of villains in
real-time tactical combat. "Over 60 million comic books are sold annually
and the interest in comic-book-style action adventures is quite compelling,"
said Peter Armstrong, director of product development of Infogrames' Minneapolis
label. "With Hero X, we are introducing a unique game that appeals to a wide
crossover audience."
The game is set in Smalltown, USA, a city under siege by a group of
evildoers. The American Super Heroes Association has assigned the player the
task of cleaning up the town. The game will have comic-book-style cutscenes
between each mission to convey more of the storyline.
Hero X is scheduled for release this summer.
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Lineage II unveiled |
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NCsoft has unveiled Lineage II: The Chaotic Chronicle, its upcoming sequel to
its popular online role-playing game Lineage: The Blood Pledge, which currently
has more than 4 million active accounts worldwide. Unlike its isometric
predecessor, the new game will be powered by Epic's Unreal 3D engine, and it
will be set in a 3D medieval fantasy world full of castles, dragons, magic, and
large-scale sieges. Players will assume the role of one of several character
races--including human, elf, orc, dark elf, and dwarf--each of which has a
different path of advancement. In addition to playing their initial character,
players will be able to raise nonplayer characters as apprentices and later use
them as their own characters.
Lineage II will also include a number of skills based on races and classes.
For instance, fighters will have the option to use a special manual combat mode
similar to the system used in fighting games, in which the timing of attacks is
taken into account. Magicians will have access to different spheres of magic,
such as white magic, black magic, and summoning.
As in the previous game, Lineage II will be based in part on large-scale
battles between groups of player characters. The game's new party system and
alliance system add new features to help players work together, and the game's
new 3D engine will make siege warfare more realistic, and will include large
siege weapons and strategic positions for characters.
Lineage II is being designed to be easily accessible at the lower levels, and
players will gain access to more complexity as their characters progress in the
game. At the higher levels, players will deal with large-scale war, in-game
politics, and a detailed economic system.
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Heroes IV, Might and Magic IX gold |
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Heroes of Might and Magic IV, 3DO's next turn-based strategy game, and Might
and Magic IX, the latest installment in its long-running role-playing series,
are both complete and on track to ship by the end of March, according to sources
close to the company. Heroes IV improves on the previous games in the Heroes
series with better graphics, a new combat system, changes to the technology
tree, and other new features. Like the previous games in the series, players can
assume control of one of several different factions vying for control of a land
set in the medieval fantasy universe featured in the previous Might and Magic
games.
Might and Magic IX also includes a number of improvements on its
predecessors. The most notable addition is the use of the LithTech 3D engine,
but the game also has an all-new spell combat system, a new conversation system,
10 distinct regions, and more than 40 huge levels. Players will assume control
of a party of characters, each with different strengths and weaknesses, and they
will undertake more than 60 different quests.
Heroes IV and Might and Magic IX were developed by New World Computing, and
they will be available in stores around the end of the month for approximately
$44.99 and $39.99
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